Change is hard, who knew (or: how I feel about the new Cities of Sigmar book)
I’ve been struggling to figure out how I feel about the new Cities book, so I figured I’d blog about it and try to get my thoughts into some kind of order. At the point of starting to write it I don’t have a nice neat conclusion in mind so it might be a bit stream-of-consciousness, but we’ll see how it goes. Point 1: change in AoS is good for the game Before I get into the specific context of the new Cities of Sigmar battletome and range refresh, let me say that the pace of change is one of the things I like about Age of Sigmar. I like that the lore moves on in a reasonably meaningful way each edition, I like that Games Workshop are gradually replacing kits designed for the Old World with new more out there model ranges, and I like that the rules and the competitive meta evolve frequently. So regardless of my personal feelings about the new Cities stuff, I think that replacing the older Empire models is a good move by Games Workshop, and while I was very fond of the old Cities batt...