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Showing posts with the label lore

The Blood Kraken Reavers

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It's been a while, but one of my hobby resolutions for 2023 is to get back into regular blogging, so here goes! Catching up Since I last updated this blog about 18 months ago, I've: finished my Sons of Behemat army finished my Ossiarch Bonereaper army painted a Slaves to Darkness army (see below for more details!) painted a decent chunk of a Kruleboyz army started a podcast. Check out the latest episode at  https://tinyplasticpeople.com/podcast/three-and-two-episode-8-bbb/ I'm going to skip over most of this, and focus on the hobby I'm most excited about right now, which is my new Slaves to Darkness army, the Blood Kraken Reavers. Concept The idea behind my Slaves to Darkness force is that they used be on the side of Sigmar, fighting for the city of Anvilguard. They were away from the city when it fell to Morathi and became Har Kuron, but rather than accepting that they joined the forces of the resistance, hoping to take back the city. They weren't strong enough to ...

A strong pivot into gargants

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  The run-up to AoS 3.0 was meant to be an opportunity for me to finish off my OBR army, and take things easy while I waited to get hold of some of the new Stormcast models. Instead, I started a whole new army project. There are two reasons for this:  - I played Sons of Behemat in a Tabletop Simulator game and had fun smashing things  - I got AoS 3.0 FOMO. AoS 3.0 has lots of new rules for monsters, and my existing AoS armies aren't big on monsters. I also got a bit demotivated for my OBR because the list I was building towards was based around a big unit of 15 Kavalos Deathriders, which seems unlikely to be viable competitively in the new edition. So I've made the decision to pause that project temporarily until all the new edition points and FAQs are out, and I can rethink what models I need to finish that army off. Instead, I've started a Sons of Behemat force. They'll let me play with all the new AoS 3 toys, should be pretty quick to paint, and will be a fun army to...

Ghost dwarves: army showcase

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I've recently taken my ghost dwarf army up to 2000 points, so in this post I'm going to run through the army and show off a bunch of photos. I've previously blogged about the concept , theme and colour scheme , and lore  of the army, so go and look at those posts for more details of how the army came about. I'm incredibly happy with how the army has ended up, I've done more to make it my own than with any of my previous Age of Sigmar armies, and the army I've ended up with is very close to what I had in mind when I came up with the original concept for it. Quick lore recap Back in the Age of Myth, the duardin of the  Zhalgrad Hold waged war against the Sylvaneth of Rhweandryn Thicket in the Realm of Ghyran. A duardin host marched up the hill into the thicket at the heart of the Wildroot forest, and none of them ever came back. For many, many moons, nothing stirred in Rhweandryn Thicket. The duardin remaining in the hold moved away and scattered, and the forest w...

Ghost dwarves: lore

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I've written before on the blog about my ghost dwarf army, this post is going to cover my lore for them.  The short version is: they are the ghosts of dwarves and Sylvaneth who died fighting each other in the Age of Myth, and now their ghosts have risen up to defend the forest their bodies lie in against the encroaching forces of Nurgle. Read on for the longer version! I'm hoping to develop their story further by playing games with them once it becomes safe to play games again in the UK. Ghost dwarf lore Long ago, the duardin of the Zhalgrad Hold waged war against the Sylvaneth of Rhweandryn Thicket. The hold was set into a crag on the outskirts of the Wildroot forest, and the duardin mines ran deep under the wood, cutting through roots and scarring the ground. Many were the trees felled to fuel the duardin fires, and the smoke of their industry was smelt throughout the forest. But in the heart of the forest stood the Rhweandryn Thicket, and there the duardin dared not go. Th...