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Showing posts with the label Army concept

The Blood Kraken Reavers

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It's been a while, but one of my hobby resolutions for 2023 is to get back into regular blogging, so here goes! Catching up Since I last updated this blog about 18 months ago, I've: finished my Sons of Behemat army finished my Ossiarch Bonereaper army painted a Slaves to Darkness army (see below for more details!) painted a decent chunk of a Kruleboyz army started a podcast. Check out the latest episode at  https://tinyplasticpeople.com/podcast/three-and-two-episode-8-bbb/ I'm going to skip over most of this, and focus on the hobby I'm most excited about right now, which is my new Slaves to Darkness army, the Blood Kraken Reavers. Concept The idea behind my Slaves to Darkness force is that they used be on the side of Sigmar, fighting for the city of Anvilguard. They were away from the city when it fell to Morathi and became Har Kuron, but rather than accepting that they joined the forces of the resistance, hoping to take back the city. They weren't strong enough to ...

A strong pivot into gargants

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  The run-up to AoS 3.0 was meant to be an opportunity for me to finish off my OBR army, and take things easy while I waited to get hold of some of the new Stormcast models. Instead, I started a whole new army project. There are two reasons for this:  - I played Sons of Behemat in a Tabletop Simulator game and had fun smashing things  - I got AoS 3.0 FOMO. AoS 3.0 has lots of new rules for monsters, and my existing AoS armies aren't big on monsters. I also got a bit demotivated for my OBR because the list I was building towards was based around a big unit of 15 Kavalos Deathriders, which seems unlikely to be viable competitively in the new edition. So I've made the decision to pause that project temporarily until all the new edition points and FAQs are out, and I can rethink what models I need to finish that army off. Instead, I've started a Sons of Behemat force. They'll let me play with all the new AoS 3 toys, should be pretty quick to paint, and will be a fun army to...

Ghost dwarves: developing the theme and colour scheme

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 In my previous post about my ghost dwarf army , I talked about how I came up with the idea of an army based around undead dwarves and Sylvaneth that had fought a battle against each other years ago. Today I'm going to cover how I developed my plans for the army and worked out a colour scheme for them. I focused on dwarves rather than Sylvaneth for planning purposes, because since I wanted to run the army as Living City I’d only be able to have a few Sylvaneth units, and I wanted to start off by painting dwarves. The first thing I worked on was how to make the dwarves look undead. I considered both skeletal dwarves and ghost dwarves, but decided to go with ghosts because it would allow for a more interesting colour scheme. I wanted the scheme to have some interesting contrast, so I decided early on that I would paint the armour as ‘real’ rusting armour, while the weapons and any exposed flesh would be ghostly. Including the weapons in the ghost part of the scheme meant both tha...

Ghost dwarves: army concept

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  This is the first of a series of posts that I’m going to use to track the progress of my ghost dwarves army for Age of Sigmar. In this post I’m going to talk about the concept for the army. The idea behind the army came from a random idea that initially I had no plan to turn into anything. I had the idea that it would be fun to make a realm of death themed army based around two forces that fought a battle against each other years ago, and now rise from the dead to fight together against something that has disturbed their rest. I mentioned it to some friends and they were enthusiastic, so I started thinking a bit more seriously about it. Obviously one side had to be dwarves, because dwarves are the best. And I settled on Sylvaneth for the other, because I wanted to paint some, and also because it would let me run the army as a Living City army for Cities of Sigmar. At this stage I didn’t have a clear vision for what the army was going to look like, but some of the things I...