Ghost dwarves: lore
I've written before on the blog about my ghost dwarf army, this post is going to cover my lore for them.
The short version is: they are the ghosts of dwarves and Sylvaneth who died fighting each other in the Age of Myth, and now their ghosts have risen up to defend the forest their bodies lie in against the encroaching forces of Nurgle. Read on for the longer version! I'm hoping to develop their story further by playing games with them once it becomes safe to play games again in the UK.
Ghost dwarf lore
Long ago, the duardin of the Zhalgrad Hold waged war against the Sylvaneth of Rhweandryn Thicket. The hold was set into a crag on the outskirts of the Wildroot forest, and the duardin mines ran deep under the wood, cutting through roots and scarring the ground. Many were the trees felled to fuel the duardin fires, and the smoke of their industry was smelt throughout the forest.
But in the heart of the forest stood the Rhweandryn Thicket,
and there the duardin dared not go. There the trees were said to walk, and
strange things were rumoured to lurk.
As the duardin hold prospered, the forest began to fight
back. Miners in branch tunnels vanished without trace, or were found dead with
tree roots wrapped around their necks. Small hunting parties failed to return. The
duardin began to go more heavily armed, and to set more guards.
The duardin lord was Kargadd Zharrson, a canny warrior who
paid attention to folk tales of walking trees and evil sprites deep in forest
glades. The names of all those who fell to the forest were recorded reverently
in the records of the hold, and he did not forget them. He bade his people to
see the forest as an enemy, and not to let their guard down when they walked
among the trees.
As the years passed, the Sylvaneth fought the duardin more
openly, stealthy resistance giving way to open skirmishes. The duardin strove
to keep the area around the hold free from vegetation, but it grew back almost
as fast as they could raze it, and oft when the duardin ventured into the
forest they would be attacked by dryads or tree revenants, or even great
walking trees many times taller than the doughtiest duardin. And so the records
of their dead grew longer, and the burden on Zharrson’s heart grew heavier.
Zharrson was growing old, and he worried about how the hold
would fare when he was gone. He determined to end the threat from the forest
once and for all. He called to all of the hold capable of bearing arms to
follow him, and the duardin streamed out from their home with Zharrson at their
head, to march to Rhweandryn Thicket. It was a hard march, for the forest rose
against them, and the paths brought them in circles or closed up ahead of them,
so that they had to hack their way through the undergrowth. But Zharrson was
not to be dissuaded, and the duardin had brought fire with them, and war
machines that crashed their way through the forest felling shrubs and saplings.
And so eventually the duardin army stood at the bottom of the hill in the heart
of the forest, looking up at Rhweandryn Thicket. Then the courage of many
failed them, for the tall dark trees of the thicket rose many spans above them,
and they knew that this was no place for their kind. But Zharrson rallied them,
and reminded them of the vengeance they owed those who had fallen to the trees.
And so the duardin host marched up the hill, into Rhweandryn Thicket. And none
of them ever returned.
Those duardin who had remained at the hold looked out
eagerly for their return, but the days passed, and no word came. When it became
clear that there was no hope, they gathered up their possessions, and the
records of those who had died, and fled to live with their kin. But they never
forgot, and each new generation of duardin was told the tale of Rhweandryn
Thicket.
The forest was now left in peace, and gradually the mines
caved in, and new trees sprouted to replace those that had fallen. But at the
heart of the forest, in Rhweandryn Thicket, nothing new grew. The trees still
stood, but life faded from them, and there was no new growth to mark the cycle
of the seasons. No birds flew there, and no animals disturbed the silence.
And so it was, for many years. Elsewhere, Sigmar’s Pantheon
lost the Battle of the Burning Skies, and the Age of Chaos came. The forces of
Nurgle ravaged the land, and the forest suffered. It became swampier, the trees
grew gnarled and rotten, and its streams and brooks festered. But Rhweandryn
Thicket remained untouched.
Time passed. The Age of Sigmar began. Alarielle was reborn,
and gradually the land began to fight back against Nurgle. Her war song spread
across all the forests and the glades, summoning her servants to her to scourge
the land of pestilence. But nothing stirred in Rhweandryn Thicket.
Now it came to pass that in this time, some of the
descendants of the duardin who had once fled Zhalgrad Hold settled in the city
of Greywater Fastness, not far from the Wildroot forest. One of these was a
young duardin named Rhugar Forrinson, who was said by family legend to be a
direct descendant, through many generations, of Zharrson himself. Rhugar was an
unusual duardin: he loved the wild places of the land, and felt out of place in
the city. He was fond of music, and sought to capture the sound of flowing
water and rushing wind in snatches of tune on a small harp that he had
fashioned.
Rhugar was sickened by Greywater Fastness’ assault on its
natural surroundings. He was also fascinated by the tales that had been passed
down to him of Rhweandryn Thicket, and since childhood he had held a secret
ambition to re-found the Zhalgred hold, and forge a new life for himself in the
wilderness. One day, he sneaked away from the city with a small band of
friends, and struck out for the Wildroot.
But ambition is no replacement for experience, and dreams
are not enough to fend off the forces of Chaos. As Rhugar and his friends
neared the Wildroot, they found themselves beset by Nurgle’s rot. One by one,
the duardin fell, pulled into fetid streams by tentacled monsters, or struck
down by bloated giant flies that struck without warning. Eventually only Rhugar
remained, fleeing into the forest with a host of horrors at his heels. He had
no plan and no idea where to run to, but a path opened up before him into the
heart of the forest, and so he followed it. And eventually, he came out at the
bottom of a hill, looking up at Rheandryn Thicket. He saw an impassable wall of
dead trees before him, and behind him was the host of Nurgle. Rhugar knew that
his end had come, and he resolved to face it bravely. Wanting to honor his
ancestors who had died here, he took out his harp and began to play.
He sung a song of the deeds of his ancestors, passed down to
him by his mother, who had heard it from her mother, and her father before. At
first his voice sounded shrill and unsteady, for he was scared, and very much
alone. But as he sung, he felt the presence of the forest around him, and
though it felt vast and old it did not feel unfriendly. His resolve grew, and
his voice strengthened. It became a war song, calling all who heard it to arms
against Chaos. His song echoed through the trees, and it felt to Rhugar that
the forest was singing with him.
He saw the first of the Nurgle beasts appear out the trees
below, but he did not falter. The forces of Chaos were intruders here, and he
felt the anger of the forest at their presence. Roots wrapped around their
feet, crevices opened up in front of them and pulled them down. And out of
Rhweandryn Thicket, an army marched.
Rhugar’s kin marched forth from Rhweandryn Thicket, an army
of duardin ghosts risen up to fight alongside the trees they had once waged war
with. From the soul pod grove in the heart of the thicket, that had sat
undisturbed for many ages, new life sprang forth. The beings that emerged were
marked with signs of their long ago fight against the duardin: some had axes
embedded in their bark, and others were flame scarred from the duardin war
machines. But these ancient wounds did nothing to slow them, and the dryads and
tree lords that were birthed from the soulpods hastened to the fight. Sylvaneth
and duardin ghost fought side by side, awakened by Rhugar’s song and united in
their will to rid the forest of the pestilence that polluted it. And the forces
of Nurgle died in droves. The song did not need Rhugar to sustain it any more,
so he set aside his harp, and joined his kin in the battle. By the time night
fell, the forest had been purged.
Rhugar never returned to Greywater Fastness, and none there
know what became of him. But over time, new tales began to be told of
Rhweandryn Thicket, that claimed that if the forest was ever threatened, a
ghostly army would rise up to defend it. And that over the cries of battle
would be heard the sound of a harp playing.
Comments
Post a Comment