Warhammer Underworlds Grand Clash event report - April 2024
Another Underworlds tournament, another blog. Yesterday I went to a Nemesis format Underworlds Grand Clash at Warhammer World. It was six rounds of best-of-one, which I think is the first Nemesis event in this format at Warhammer World.
I’m going to run through my games as usual, but also talk a
bit about the current meta.
I have no idea what’s going on
This was an interestingly timed tournament, because there has been a shedload of new releases for Underworlds recently. In the last month, we’ve had seven new warbands released (three brand new ones: Zondara’s Gravebreakers, the Skinnerkin, the Brethren of the Bolt, and four re-vamped warbands from earlier seasons with updated cards and abilities: Zarbag’s Gitz, Mollog’s Mob, Spiteclaw’s Swarm, and the Thorns of the Briar Queen). There have also been three new Rivals decks: Rimelocked Relics, Hungering Parasite, and Rimewyrm’s Bite. To top it all off, a few days before the clash we got a new FAQ that included some significant nerfs to the Ephelim’s Pandaemonium warband and the Force of Frost Rivals deck. All of this meant that pre-clash I felt like I had less of a grasp on the competitive meta than I’ve ever had going into a tournament.
Before the tournament I’d played exactly one game with or against
most of the new stuff, except for Thorns of the Briar Queen and the Hungering
Parasite deck, which I’d not seen in action at all. So I didn’t exactly feel
well prepared, but then again I doubt many of the other players did either –
there have just been too many new releases recently for anyone except the most
dedicated of players to have got enough practice in to be familiar with all of
it.
I think the general sense I had pre-tournament from chatting
to my regular practice opponents and looking at what people were talking about
on social media was that no one was expecting any of the new warbands to set
the world on fire, but that the new Rivals decks all looked pretty strong. I
was worried about the ping damage potential of Rimewyrm’s Bite, as historically
ping damage has been very strong in Underworlds. But most of the
talk was focused on the Hungering Parasite Rivals deck, which is a weird and
wonderful deck that’s different to anything we’ve seen before.
The gist of Hungering Parasite is that it comes with a
special upgrade called Bane of Heroes, which is pretty much always in play –
when you kill the fighter with it, it comes back onto another fighter at the
end of the turn. It’s a debuff upgrade that staggers the fighter with it and
everyone around them, and most of the cards in the Parasite deck interact with
it in some way. It has a lot of weird interactions with other mechanics, some
of which are going to need an FAQ to clarify them, and it felt very possible to
me going into the clash that someone would have figured out a completely broken
combo with it. Warhammer World run monthly Underworlds tournaments on a Friday
night, so there was one the evening before the clash, and that was won by a Parasite
deck, which further fuelled my fears! In the event though, these were proven
wrong, and while some Parasite decks performed well at the clash they didn’t by
any means dominate the event.
What did people take?
I was really interested to see what the mix of old and new
stuff was, so I spent this morning going through the placings producing some stats on which warbands and decks people ran. Here are some
charts showing the frequency of different warbands and Rivals decks. (Caveat: these are unofficial stats produced manually by me trawling through the roster from the event. No one else has checked them, so it's not impossible I've made the odd mistake. There were seven players who didn't upload a decklist, so the stats on Rivals deck pairings aren't complete).
Some reflections on this:
- This feels like a very healthy mix. While a few warbands were particularly popular, overall there were 33 different warbands taken, and I think every Rivals deck except Seismic Shock got a look-in (note that there were a few people who didn’t upload a deck list, so I don’t know which Rivals deck they took).
- Some of the stuff that has been very strong in the last year has fallen off a lot. While seven people took the Force of Frost Rivals deck, the highest placing of them came in 44th place (out of 92), and no Domitan’s Stormcoven or Ephelim’s Pandaemonium player finished higher than 44th either.
- Four fighter aggro warbands are very popular, with Gnarlspirit Pack, Crimson Court, and Hedkrakka’s Madmob showing up in large numbers. However, looking at how these warbands placed, they’re spread throughout the standings and not clustered towards the top.
- The two players who won all six of their games took combinations of warbands and Rivals decks that no one else ran (Sepulchral Guard with Rimelocked Relics, and Exiled Dead with Beastbound Assault).
- The highest placing Hungering Parasite deck was paired with Hexbane’s Hunters, which surprised me as I’d expected Parasite to be predominantly paired with more aggro warbands (more on this later, as I played against the Hexbane’s Parasite deck).
- Rimelocked Relics, the Rivals deck that the winning player was using, was only taken three times, and the players who ran it came in 1st, 52nd, and 80th, not sure what to take from that but it tickled me.
- There were very few older warbands, though possibly this is partly because some of the popular ones have now got a revamp. I think there was only one non-updated warband from the first two seasons (one player ran Grashrak’s Despoilers).
- The very new warbands generally didn’t perform all that well. Twelve players ran the recently released warbands, of whom nine finished in the bottom half. That might speak more to lack of opportunity to practice than anything about the strength of the warbands, though.
I’m really interested to see how
the meta develops. There are lots of warbands and deck combos I want to try out
now that there’s not the pressure of needing to practice for the clash, so it
feels like an exciting time for the game.
I then had an absolute nightmare month of losing almost every game I played. Headman’s Curse are a swingy warband, you’re quite reliant on the leader getting kills, and sometimes it can go badly if the dice abandon you. But I was doing worse with them than I could blame on dice luck: I think at one point I had an eight game losing streak with them. I tried a few different Rivals decks with them, probably the most common pairing with Headsman’s is Tooth and Claw which is generally a good match for aggro warbands, but I wanted to run something a bit different if I could, so I initially tried them with Toxic Terrors and then with Rimelocked Relics. But I did end up switching to Tooth and Claw in the end, since I was doing so badly I felt I’d better stop trying to be unique and special and just do whatever it took to get some wins. Things did improve a little bit, and I had a couple of games where the dice favoured me and I got convincing wins.
Everything came to a head on the Tuesday before the tournament, when I played against my friend Amit’s Lady Harrow’s Mournflight and got absolutely smashed – I risked everything on an attack that failed to a double crit defence, and got wiped out without scoring a single glory. I decided at that point that a) I didn’t fancy being that dependent on dice luck for the clash, and b) I had by this point lost so many games with Headsman’s Curse that I needed to accept that it wasn't just about bad luck and I was Not Very Good with them. So I changed my mind about taking them to the clash.
I fell back on Hexbane’s Hunters as my plan B, because I still had the Malevolent Masks deck that I’d done well with at my previous tournament, and I was confident I still knew that deck well enough to play it competently. However, going into the clash I’d only played one game with it in the last month, and I hadn’t tried it against any of the new releases, so I felt extremely under-prepared.
At the tournament
I love Underworlds Grand Clashes. Going to Warhammer World is always fun, and there was a really good atmosphere for the clash. There were ninety-two players which I think is probably the most there’s been at a post-pandemic Underworlds tournament in the UK (tell me in the comments if I'm wrong), and almost everyone from my regular practice group attended, so I knew a lot of people there. I mostly play practice games over webcam rather than face-to-face, so it was great to see my friends in the flesh, including meeting a couple of them in real life for the first time.
Since playing in chess competitions as a kid I’ve always loved competitive two player gaming. I think the pressure helps me focus, and I definitely have a higher win rate in tournaments than I do in practice games.
My warband and deck
Hexbane’s Hunters are a six fighter warband with a lot of low wound fighters. The idea behind them is that they get stronger as some of them die: when a hunter is killed you can drop an upgrade from your hand onto a surviving hunter for free, and they have some very strong upgrades and power cards. I paired them with Malevolent Masks, a deck built around mask upgrade cards that give fighters various special actions. The Mask upgrades aren’t that great in isolation, but they interact with the objectives and ploys in the Masks deck to give some decent passive glory (ways to score without interacting with the enemy), and some powerful abilities. I’d found that it paired well with Hexbane's, because the warband mechanics make it easy to get the mask upgrades into play and avoid bricking your deck by having a hand of objectives that require upgrades in play but no glory to play upgrades with.
Game 1 – vs Andy with Spiteclaw’s Swarm/Breakneck Slaughter
Spiteclaw’s Swarm are a skaven warband, originally released in the Shadespire season but recently re-released with updated cards and abilities. They’re quite a flexible warband, built around a mechanic that lets them bring back fighters when they die. They’re very fast, and Andy had paired them with the Breakneck Slaughter deck that makes them even faster. I’m not very familiar with the new version of this warband, and I’d played Andy once before in a clash and knew that he was a good player, so I expected this to be a tough match-up.
It ended up being a very high scoring game, as we were both more focused on following our game plan than stopping the opponent from following theirs (in my defence, I didn’t have a great idea of what his game plan was). I killed a couple of his minions early and started moving through my objective deck, though he promptly brought the minions back into play. I then got a nasty surprise where one of his fighters had a scything attack (lets you attack every fighter around you) that I’d been ignoring because it only did one damage, but he had a ploy that gave them +1 damage for a whole activation, and took out two of my fighters.
I ended up scoring my entire objective deck except for Completed Pact (a third end phase cards that needs me to have more fighters with mask upgrades than my opponent has surviving fighters, which is very hard to score against anyone who can bring back out of action fighters), and farming a lot of glory off repeatedly killing his minions. I killed his leader at the start of the third round which was a big swing, I definitely had the luck of the dice in this game as Hexbane seemed to roll nothing but crits for his attacks. However, Andy was scoring a lot too, and since I couldn’t bring back my fighters when he killed them, it ended up with three of his fighters alive at the end against only Hexbane on my side. It came down to the final end phase scoring. It ended up being 20-18 to me, and we figured out that if Andy had done something different with his final activation he could have denied me two glory and won on a tiebreaker, so it was a really close game. But I was very happy to start off with a win, and pleased that my deck had performed well.
Game 2 – vs James with Hexbane’s
Hunters/Hungering Parasite
I expected that at some point during
the event I would get a lesson in how the Parasite deck works, but I hadn’t
expected it to be paired with Hexbane’s Hunters! Mirror matches in Underworlds
can sometimes be a bit unfun as they have a tendency to come down to whose best
fighter can kill the other person’s best fighter first, but the Hexbane’s
mirror match is one of the better ones since you’re not dependent on any individual
fighter in the warband. In this case we also had very different Rivals deck
pairings, and it ended up being a really interesting game.
James started the Bane of Heroes upgrade off on
Aemos, the most melee focused of the witch hunters, but it ended up moving
around all over the place during the game including onto several of the dogs. We traded off fighters throughout,
the Bane of Heroes upgrade staggers the fighter with it
and everyone around them, so a lot of attacks were going into staggered
fighters which ended up being pretty deadly. (Stagger lets you reroll a dice in
attacks against a staggered fighter, so it makes it easier to kill them).
James outscored me for the early
part of the game, but then I got a few good kills and got my objective deck
working, so I was slowly catching up. Eventually it came down to his Hexbane
(with the Bane of Heroes upgrade) against my Quiet Pock and Grotbiter (Pock is
a ranged focused hunter, and Grotbiter is a dog). There was a crunch moment
where he missed a five dice attack with Hexbane to take out my Aemos, which would have been
huge, but he had a ploy that let him redo the attack and I didn’t get that
lucky a second time!
I misplayed the third round: I
elected not to try to kill Hexbane, because it was going to be pretty dicey (he
was quite buffed up with upgrades), and because I didn’t know what objectives
the parasite deck had, and was worried that he might be able to score off me
killing him. But I hadn’t properly thought through what I would be able to
score without killing him, and as it turned out I just didn’t have the glory to
catch up. So the better play would have been to have taken a risk and gone for
the kill, and if it had worked I might have just been able to catch him. But as
it was, he came out the winner 18-14. It was a very fun game, and given I’d
never played against the parasite deck before I didn’t think I did too badly.
One learning point from this game
is that I need a fifth mask upgrade in my deck: had I had a mask upgrade to
play on Grotbiter at the end, I could have scored another five glory from
objectives. But I’d gone through them all already, wasting one to score a surge
objective for playing two upgrades on the same fighter in a round, which in hindsight
I shouldn’t have done. If I keep playing this deck I think I’ll add an extra
upgrade and power card, since I got through the whole of my power deck in several of my games.
Game 3 – vs Sam with Zondara’s
Gravebreakers/Daring Delvers
Zondara’s Gravebreakers are one
of the newer warbands. They have Zondara (a necromancer), Ferlain (her love,
cursed into the form of a wolf-like beast), and three zombies. They’re not particularly
strong initially, but have some very good upgrades they can use to buff Zondara
and Ferlain. They also have a mechanic that lets them move objective tokens
around the board, which combos well with the exploration mechanic from the
Daring Delvers deck. I’d played against this warband and deck combo once
before, so I expecting Sam to set up very defensively and he didn’t disappoint
me.
Given that, I set up very
aggressively, and focused on trying to get my deck moving by taking out zombies
and scoring glory. Unfortunately, in this game I had the flip side of my good
dice luck from the first game, and my fighters couldn’t roll successes to save
their lives. Sam was able to exploit the risky way I was throwing my fighters
forward in search of kills, and he took out Aemos in round one and
Hexbane and Pock in round two, which left me with only my three weakest
fighters alive.
At this point, however, both my
dice and my deck came good. I dropped mask upgrades onto Bridget and the dogs,
and they were able to farm zombies for glory and score most of my surge
objectives. I stayed away from Sam’s stronger fighters, and he was focused on his own game plan rather than chasing me all over the board, so I was able to
survive and keep scoring. My deck is designed to have a strong third end phase,
and it came good here – I think I scored five or six glory in the third end
phase, ending up with a 16-16 draw. I’d been behind for the whole game and I
honestly hadn’t expected to catch up, so I think we were both quite surprised
when we realised that I hadn’t lost.
That meant that at the half way
point of the tournament I was 1.5-1.5, which I was pretty happy with. Given my
lack of preparation I’d decided in advance of the event that my goal was just to
go 3-3 or better, so I was perfectly on track for that.
My recently painted Zondara's Gravebreakers |
Game 4 – vs Adam with Drepur’s Wraithcreepers/Tooth and Claw
At this point it was starting to
feel like quite a long day, and we didn’t have a lot of time between games, so
my notes for this game are unfortunately a bit lacking. Drepur’s are a four fighter
aggro warband that have some very good faction cards that give them solid all-round
useful abilities like extra damage and pushes. I won the roll-off for boards
and long boarded Adam, in the hope that he might not be able to get into me round
1.
The game started off badly: the long-board didn't help much, he killed
a couple of my fighters round 1 and I didn’t manage to kill any of his. My
objective deck bricked a bit, and I only scored one glory in the first round,
so as was rapidly becoming a theme I found myself well behind in round 2 and
trying to catch up.
I got a bit of momentum going with
the Retractable Pistol upgrade on Hexbane, which lets him make a reaction shot
when someone moves near him, and put some damage on Adam's fighters. I killed the two weaker fighters in Adam’s
warband, but he killed Hexbane with his leader at the start of round three,
which left me with only the two dogs alive. I had a chance to kill his leader
with the Maskborn ploy, which lets me bring back a dead fighter to make one
attack, but I brought back Hexbane and unfortunately despite being heavily
buffed up with upgrades he whiffed the attack. If that had worked I think I
might well have won, but as it was I just couldn’t catch up enough and I lost
13-14.
All my games so far had been very
close: I’d had a two glory win, a four glory loss, a draw, and a one glory
loss. So while this loss put me 1.5-2.5 down for the day, I was having a blast –
I’d played four really tight games and my opponents had all been friendly and
engaging players. I was very keen to get at least one more win in the last two
rounds though.
Game 5 – vs Alex with Thorns
of the Briar Queen/Rimelocked Relics
The Thorns of the Briar Queen are
another of the recently re-released warbands. I hadn’t played against them in
their new incarnation, but back in the Nightvault season I played a lot against
the old version of the warband. The general idea is that they have a lot of fairly
weak chainrasps, which can be pushed around the board to hold objectives and
provide supports for stronger fighters. I knew that the Rimelocked Relics deck
leant itself to a hold objective playstyle, so I was expecting that to be Alex’s
game plan.
This ended up being my favourite
game of the tournament, Alex was a lovely guy and it was another super close
game. I got unlucky with my power card draws and only drew one mask upgrade in
the first two rounds, which made things tricky as it was hard to score my
objectives without having the masks out. However, I was able to steadily kill
off his weaker chainrasps, so while I wasn’t scoring much glory from objectives
I was getting some glory from kills. Killing his fighters also helped limit his
glory a bit, so while he was ahead of me on glory for most of the game having scored steadily, he wasn’t
out of reach.
There was a crunch moment at the
end of round 1 when Alex rolled a double crit defence with a chainrasp to stop
Hexbane from killing it and inspiring, which I was worried would be huge, but I
think I was able to inspire Hexbane early in round 2 instead so it didn’t end
up being as bad as I’d feared.
I was able to kill Varclav (the
second strongest of Alex’s fighters) with Hexbane in round 2, thanks to some
good use of ploys to get out-of-sequence attacks, and towards the end of the
third round he only had the Briar Queen alive facing off against Hexbane, Pock,
and Grotbiter. I could tell by Alex’s play that he was trying to score
objectives that needed him to kill my fighters, and I was never going to kill
the Briar Queen as she was on full health and heavily buffed up. One of the
masks in my deck gives a fighter an action that lets them push a fighter away
from them: I’d never previously used this action, but in this case I was able
to use it with Grotbiter to push the Briar Queen away so that she couldn’t get
an attack in on Alex’s final activation. I then had a big third end phase of
scoring once again, scoring Completed Pact (more fighters with mask upgrades
than he has fighters) and Lives Well Spent (two hunters dead and I’d scored three
objectives) to come from behind and win 15-14. It was a fantastic game, and Alex
was a great opponent who hid any disappointment at losing by one glory very well.
After five very close games and a
long day I was feeling shattered at this point, but there was still one game to
go.
Game 6 – vs Jack with Headsman’s
Curse/Toxic Terrors
Given the journey I’d been on
with Headman’s Curse in the run-up to the event, it felt like a fitting end
that I would play them in the final game of the day. I’d tried the Headman’s
Curse/Toxic Terrors combo a bit in my ill-fated run with them, so I knew
exactly what was going on, which was helpful given how tired I was.
This was really a game where
everything went right for me. My objectives and power cards came out in a good
order, while Jack struggled to get his scoring moving. Toxic Terrors has some
nice debuff cards including a couple that can stop fighters from being able to
charge, but because I have a lot of fighters that’s not as bad for me as it
might be for some other warbands, he hit Aemos with one of those debuffs in the
first round but it didn’t make much difference to my game plan.
I managed to get a couple of
things working that I hadn’t previously in the event: I got an inspired Bridget
into a position where she could make a very effective scything attack that put
some damage on the Wielder of the Blade (Jack’s leader), and then I also got to
make an attack with Aemos with Woodcutter’s Strength for the first meaningful
time in the event. Woodcuttter’s Strength is an upgrade that gives Aemos extra
damage for each success he rolls in the attack roll, which makes him
terrifying. I sent him into the Wielder in round two and he did four damage in one attack and took him out, which left me in a very strong position. I again
managed a big third end phase of scoring, and won 17-6.
I remembered to take a photo during the game! Here is Pock facing off against the Bearer of the Block. |
Wrap-up
That left me on 3.5-2.5 for the day, which I was very happy with, especially given how unprepared I’d felt coming in. The top thirty-two players received alt-art cards and I managed to sneak into 32nd place, the only one of the top thirty-two not to go at least 4-2.
Excitingly, my friend and regular opponent Aaron won the event, going 6-0 with his Sepulchral Guard which was a great effort. Aaron is one of the nicest people in Underworlds and has been playing Sepulchral Guard for years, so it was great to see him do well with them.
Overall it was a fantastic day, I usually come away from tournaments feeling hyped to play more and this was no exception. I’m keen to try out some new things now, I want to get the new Brethren of the Bolt warband on the table, and I’m also tempted to go back to my old favourite warband the Dread Pageant and try them out with some of the newer Rivals decks.
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