Why I'm really into Underworlds right now
For most of this year I’ve been pretty focused on Age of Sigmar as my main hobby enthusiasm (not that you would know it from reading my blog, but check out 'Three and Two: A matched play Age of Sigmar podcast' to hear my AoS ramblings). But recently the release of the Spitewood expansion for Warhammer Underworlds has got me really hyped for Underworlds again. I’ve never not enjoyed Underworlds, and I’ve been playing it once a week consistently pretty much since it was released, but in the run-up to Spitewood it felt like the meta had got a little stale. So I want to talk about what’s changed for me since the Spitewood release, and what I’m enjoying about the game now.
The Spitewood warbands are awesome
Spitewood comes with two new warbands: the Blood of the Bull
(a Helsmiths of Hashut warband for Underworlds to match the recent Age of
Sigmar army release), and Kurnoth’s Heralds, a warband of three Kurnothi
(essentially elf centaurs, which don’t really exist outside Underworlds at the
moment). I think this is one of the better boxed set warband combos we’ve had
in Underworlds, for a number of reasons:
- The model design is amazing, I really enjoyed painting both warbands.
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| My Kurnoth's Heralds |
- Both warbands are interesting, for different reasons. Helsmiths are still a very new thing in Age of Sigmar, and the Blood of the Bull gives people who like the Helsmiths’ aesthetic but don’t want to get a whole army the chance to try out painting them; while Kurnoth’s Heralds continue to explore an interesting lore concept that there isn’t (currently) space for in AoS.
- They play completely differently, but both have warband design that feels unique and is fun to play with. Both also seem to be reasonably competitive picks in the new Spitewood meta.
I’ve played a little bit with both, though much more with
Blood of the Bull (who I’ll say more about in a minute).
The Spitewood decks are interesting
One of the big changes in the second edition of Underworlds
was removing faction decks, and while I generally think that was a good change,
it does mean that when there is a period without new deck releases the meta can
start to feel a little stale, as you tend to come across the same deck pairings
repeatedly. Spitewood comes with two new decks which is a welcome edition.
Hunting Grounds has a focus on staying in your own territory,
while Deadly Synergy is focused around the concept of ‘uniting’ your models by
having them next to each other. Both of these are new design space, which makes
them fun to try out and explore new deck pairings for. Initially at least Deadly
Synergy appears to be very strong while Hunting Grounds is perhaps less
consistently powerful, but both made me think ‘hmm, I want to try this out’.
Worth noting that alongside the release of Spitewood there
was a rules change that allows two decks with plot cards to be paired together
in nemesis format (if you don’t play Underworlds, essentially before there was
a technicality that meant some decks couldn’t be paired with each other, now
there isn’t). And I think that’s also done a lot to provide new options for players
to explore. Earlier in the year the lack of possible deck choices was probably
the main thing that was making me feel unexcited about the game, so it’s great
that I’m now feeling very differently.
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| The Blood of the Bull. I'm really happy with how these came out |
Watching the World Championships made me want to get good
The release of Spitewood came just before the Underworlds
tournament at the World Championships of Warhammer, so Worlds was played with
the new rules. Now, you can definitely argue that releasing eighteen new
warbands, two new decks and some minor rules changes less than a month before
the most important tournament of the year is putting a lot of pressure on the
players in that tournament to get prepared in time. But from my perspective as
a spectator, it made it super interesting to watch the streamed games and see
the new meta in action.
I ended up watching back almost all the streamed games, and
my one top takeaway from them was that the skill ceiling for Underworlds is
really high. I think of myself as a pretty decent player, but I feel like I
learned a tonne from watching the top players on stream. The level of play was
(as you’d expect from the world championships!) incredibly high, and it helped
me realise a lot of ways I can improve my own game. I don’t want to get too
technical in this blog, but in particular I want to start thinking a lot more
about board choice and token placement, and thinking more about counterplay
beyond just ‘how do I counter my opponent’s big end phase objectives’.
I’ve been trying to get more practice games in since
watching Worlds, and I want to keep doing that and get as good as I can in time
for some tournaments in early 2026.
I’m really enjoying the warbands I’m playing
I’ve been practicing with two warbands: the aforementioned
Blood of the Bull, and Kamandora’s Blades who are a Khorne warband that looked
a bit weird in their promo pics and so got very little attention on release
earlier this year, but that I really like.
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| Kamandora's Blades. |
Blood of the Bull I’m playing with a focus on holding
feature tokens, using the Emberstone Sentinels and Pillage and Plunder decks. I
wanted an opportunity to learn to use this deck pairing, since it was very
popular at Worlds and I’ve never played with it before, and so far it seems to
be working out pretty well. The key to playing the warband/deck combo well is getting
the timing right on when to delve feature tokens (flipping them from treasure
token side to cover hex side and vice versa), and I’m finding this to be a fun
challenge. Part of the reason I love
Blood of the Bull is also simply that they are dwarves, I do not love chaos dwarves
as much as other dwarves but they are still pretty great. And I’m super happy
with my paint job for them, which is always a bonus.
Kamandora’s Blades I’m playing with Deadly Synergy (which feels like the optimal pick for them as it fits very well with the way the warband wants to play anyway), and Countdown to Cataclysm,
which is in an extremely silly place at the moment due to some rules that could
probably do with tweaking, but as a result of this is a lot of fun. They
definitely have some weaknesses as a warband, but I think they have potential
to catch people out particularly in best-of-one tournaments as they aren’t a
popular warband so most players won’t have had a lot of practice against them.
And I think they are much better than they are perceived to be, once inspired
they have very reliable stats and I’ve had a fair amount of success with them.
Wrap up
This isn’t to say that Underworlds is without issues, it could
really do with an FAQ, and an update to the restricted card list wouldn’t go
amiss either. But this aside, I think the Spitewood expansion was a really
solid release, and I’m feeling really stoked about it right now. Hopefully I
can get some tournaments in soon, I’m also contemplating trying to organise
some kind of local competitive league if I can find enough time and motivation
(I’m hoping if I tell enough people I might do this I will eventually feel
obliged to actually do it).



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